These markers will stop a train entering a piece of track from the wrong direction. * If you get a message saying "Unable to plot route" you may have AI Direction markers set against the train. The most likely problems are that you have sections of track without signals or the track is signalled in only one direction. If you are having trouble getting your Drivers to do exactly as you would like, chances are that the track is signalled incorrectly. * The AI will behave in a consistent manner, taking into account signals, speed limits and also the whereabouts of other trains on the track. Please only give orders to Drivers if you have reset all the controls to the default settings. * If you give a Driver of a steam engine a command and you leave the cab controls other than at the default settings, he may have difficulty driving. * Industries - Rare issue with right clicking on an industry and clicking 'view details' could refuse to display details (workaround: load the session again). * Artwork - Small issues with routes, eg. * Surveyor - Rare OpenGL ATI crash using 3.7 catalyst driver set, seems to be an issue with the video card drivers, ATI informed. Workaround of smoothing track spline height after placement. * Surveyor - Some instances of track spline being lowered into the ground bellow 0.0-vertex height, when joining the track onto the asset (e.g. * Driver - Keyboard and mouse is still registering input while on paused game. * Driver - Signal/lever highlights can bee seen through assets. * Driver - A driver will not stop unloading if you uncouple a loco from its consist during a work order. No shadows, low draw distance, low draw detail, low train detail. Nvidia Geforce 32mb (or equivalent) videocard You can experience passengers for yourself by playing the Banks Heath scenario included. One major new TRS2004 feature of special note that this demo has is the passenger support. Whether you are a veteran Trainz fan, or a new user, you will discover that what you have seen with the TRS2004 Demo is only the beginning of the Trainz experience. There are many thousands of hours of effort spent in researching, modelling, texturing and developing routes and there is no doubt that without their support and tireless efforts, Trainz would not be the product it is today. Much of the new content in TRS2004 has been created by these community members in their spare time and has been kindly donated for your enjoyment. TRS2004 is the result of a collaboration between Auran Games, the software developer behind Trainz, and members of the Trainz community. Get the Trainz Railroad Simulator 2004 2004 Demo off WP (230mb)
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